
GolDeck
GolDeck
**Two rival fortune hunters. One deck. One winner takes the Gold.**
Rock-Paper-Scissors is simple. Knowing *when* to play your best hand isn't.
Before every match, GolDeck reveals the full 10-card pool you're drawing from — you'll only hold 5 cards yourself, but the pool tells you exactly what's still in play. Read the odds, guess what your rival is holding, and strike when it counts.
The Twist: Gold Isn't Fixed
Forget flat scoring. Every round's Gold reward is randomized on the spot — you might be fighting for 1 Gold, or 10. You won't know the stakes until the round begins.
Do you throw your strongest card into a low-stakes round, or save it and gamble on the next one paying off bigger? Every match becomes a bet, not just a duel.
Features
- Deck-reveal strategy— memorize the shared card pool before every round.
- Randomized Gold pool — reward ranges shift each round, keeping every match unpredictable.
- Endless Mode — keep winning to climb Levels, where the Gold stakes multiply higher and higher.
- Juicy card animations — fanned hands, thrown duels, dramatic flip reveals, and knockout impacts.
- Gold Rush payoff — count-up totals, coin showers, and a Level-up loop built for one-more-run replayability.
- GameBoy-inspired pixel art, built from the ground up for handheld-style play.
Controls
| Action | Input |
| Navigate | D-Pad / WASD / Arrow Keys |
| Confirm | Any Button / Enter / Space |
No mouse required — GolDeck is fully playable with keyboard or gamepad.
Credits
Made by **Allione Studio** for GameBoy Jam.
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | Allione Studio, king0333xxxx |
| Genre | Card Game, Strategy |
| Made with | Unity |
| Tags | 2D, Game Boy, Pixel Art, Retro, rock-paper-scissors, Short, Singleplayer, Turn-based |
| Content | No generative AI was used |



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